November 2007


Deaf and Review17 Nov 2007 10:25 pm

Held on November 17, 2007 – this annual event was a great disappointment.  It is an annual gathering of deaf people of all stripes, hoisted with a cowboy theme.  Over the past few years, 300 to 400 strong found their way to this event.  Tonight, there was at least 126 people who bought the tickets.

At least, that was my conclusion as I received said ticket stamped with the number 126.  In the past, hundreds showed up, giving the feeling of thousands in tight quarters.  Deaf folks of all ages and backgrounds from across the valley of Phoenix, along with visitors from elsewhere mill together in a fascinating social event.

There were a few things that played against the turnout for this event.  The recent Deaf Cruise that experienced a turnout into the thousands, including several from the Valley.  Despite diverting the ship due to a hurricane, all told, it was a rousing success for most people.  It is an exhausting effort, burning the attendants’ funds and vacation time.  Although this event is held on Saturday night, it is indeed the night before Thanksgiving — a busy weekend for many.

There has been a decline of promotional efforts made by the organizers – Phoenix Association for the Deaf (PAD).  I attempted to contact the organizers through the e-mail address provided by the flyer, yet nobody took the effort to respond to my questions, much less sell me a ticket.  The deaf folks I have talked with in recent weeks have either not heard of this event, or not felt an urgency to attend this celebration.  There have been a major turmoil at PAD over the past year, leading to a steady decline with memberships, participation, and marketing efforts for the most simple of events.  When the treasurer of your organization have difficulty determining the amount to return on a $50 bill for a $30 admission fee — you have a problem with contributions from your community.

The sense of urgency is something that is disappointing about this event.  Within the deaf community, peer pressure reign supreme, with friends encouraging each other to check out any events.  This have gotten to the point where you would see young professionals mingle among the elders, trading names and stories.  It is a beautiful thing, and commonly seen in larger deaf communities in Rochester, NY and Washington, DC on a very regular basis.

To have a large turnout allows for us to all get in touch with our peers, both friends and enemies alike, in a wonderful neutral zone area, trading drinks and boasting of conquests, and reforming connections that rarely occurs during the lonely year out in the wilderness of the hearing world.

Yes, I am extremely upset by this.  Not because I spent $30 for a hour worth of disappointment.  There are many people I rarely get the chance to meet, but I usually can count on this event over the past few years to catch up with their lives.  That they apparently did not find the need, urgency, or even desire to show up leaves me with no opportunity to say, “hello” to dear friends and acquaintances for yet another year.

I wonders if PAD is a lost cause, and whether our community is in a need of something new to unify everyone.  Shall we make this happen?

Memory06 Nov 2007 04:06 pm

Growing up, I had a long fascination with arcade games. When my parents moved us to Roanoke, they ran a business in Salem. At the same plaza, there was an arcade place called Magic Ballroom, one of several stores in a chain around the valley. I remember playing the game “Firetruck” with my sister in the back, and myself in the front. We didn’t do quite well, thanks to my inexperience at driving (after all, I was 5.) My sister also could only get a half of a screen worth of dots on “Pac Man” before dying.

Throughout the years my parents had their business, I would be there on Saturdays, heading out to the Magic Ballroom after doing some chores around the store. I hated doing the chores. Everyone who’ve been in the arcade would know about games such as “Dragon Lair“, “Space Ace“, and all of those laser disc games. However, I wasn’t interested in those games. I would play games such as “Rolling Thunder” — huge characters, loud music, and enjoyable yet difficult play. Once, I had the blessing to play “Psycho Soldier“, incredibly hard game with an actual vocal singing soundtrack, a rarity in those days. My early racing love bloomed with games such as “Pole Position II” — Test track, of course! — and “Super Sprint“. Finally, who could forget but the awesomeness of “Xenophobe“, a 3-player game, clearing out ships of aliens.

As I got older, Valley View Mall opened, with a new arcade room. That, along with Tanglewood Mall’s arcade compromised of the arcade experience I had in Junior High and High School. “Double Dragon“, “After Burner“, and “Out Run” are some of the highlights early on in the arcade experience at those two places. I remember playing Out Run by standing on top of the gas pedal, and whenever I need to brake, I would pull myself up and stomp on the brake with my other foot while bracing myself on the steering wheel. My best friend at the time, Stephen, noticed this one day, and having turned 16 himself, told me to try using my gas pedal foot to hit the brake instead. The final link fell in place, and I started beating that game consistently.

Then “Street Fighter II” came out. It was so popular, we were actually figuring out how to take turns to play this game. Informal rules were formed, and people had a grand old time. Then “Virtua Racing” caught my attention. It was a precursor to the greatest game ever, with its 3d graphics subpar, yet so fascinating, drawing so many dollars from my wallet. Soon afterward, I ruled the roast with “Virtua Fighter” using Sonya’s knees. There was several notable games during this time such as “X-Men” 6-players 2-screens version, and “Final Lap“.

Several summers, I was able to go to different places for my education. One day, our group went to Ocean City, Maryland, where we had a fistful of quarters, and a large amount of time on our own. We ended up playing “Smash TV“, “Operation Thunderbolt“, and “Klax“. However, I saw a game there that I have not seen ever since in its original incarnation, “The Ninja Warriors“. The thing that made it so unique was the huge 3 screens width providing great visibility as the two Ninjas fight their way to the tyrant of a President.

Once I was in college, playing at the arcade became much more frequent thanks to the all-time best arcade game: “Daytona USA“. A racing game that perfectly balanced the fun with the serious, I became so good at this game that for years afterward, I remain undefeated. I became so good that I am confident that with a week warm up, I probably can hold my own against the best in the world especially with the Medium track. Quite a few people talked up their skills and capabilities, but I learned far too many tricks to consistently pass them at critical points to win the race without letting the game speed them up past me again. Daytona USA 2 was such a great disappointment due to its increased complexity and not much new gameplay, and its popularity quickly burned out. Daytona USA was so good that I have seen 8 players arcade versions as recently as last year in Sydney, Australia. (Naturally, I outlasted everyone there that day.) As earth shattering “Virtua Fighter 2“, “Tekken” series, “Dance Dance Revolution“, and “Mortal Kombat” was in the arcade, Daytona USA still hold the top tier for the best Arcade game of all time.

While at college, I would travel by air to Pittsburgh International Airport. It was a revolutionary airport at the time, containing a mall (with regular prices – unheard of in a captive market at that time). The mall had 4 arcade rooms, one for each concourses. There were two games I made a point of playing while going through during the college years. The first game is “Bust-A-Move“, a reverse-Tetris game using bubbles. Link 3 or more bubbles of the same color, and they fall off, along with other bubbles that hangs on to those original bubbles. A single quarter for this game could get me to maybe level 30, and over 50 minutes would go by, perfect for a layover between flights. The second game is “Starblade“, a very neat concept done so well that I continued to play it for years, despite beating it several times. It is an on-rail shooter, where you just aim and shoot while the animation flows by. The screen was output from a monitor above your head, and reflected off a big mirror in front of you, giving a sense of looking out a big window to space, important for battle.

A few times, I would go to Niagara Falls, and there were several tourist-specific arcade rooms there. One at the tower had a game that I only heard about for years to that point, leading me to an undying quest to go to Japan or somewhere where they would have it: “Galaxian 3“. Think of Starblade, but with 6 players supporting each other in front of two projector-created screens 110 inches huge each. With the Bose speaker system pumping out the bass, you would feel as if you are there, helping your crew mow down the enemies in space and on planets. The sheer size of that machine made it cost prohibitive for most arcades, regulating it to a few locations that have a large influx of players.

One game that must be noted during this time and revolutionized the two aspects of arcade machines: it’s cabinets, and its sound system. Before this, most arcade machines were relatively small and self-contained, containing muted sound system that can be heard only when you are underneath the tiny speakers. Mortal Kombat took a huge leap with the sound system, but on the same traditional cabinet. The game is “Primal Rage“. It was a horrible game, poorly balanced, and clearly a ripoff of many fighting games. However, Atari at that time took great pain to experiment with the cabinet design, and came up with a winner that results in this design used to this day for arcade games everywhere. First of all, they put out a very large screen with two large columns of speakers to the side. To adopt to this size, the controllers were set on a pedestal a couple feet in front. This extra room encourages two-players play without having to rub shoulders with your opponents. The extra space provided by the relocation of the controllers (and coin deposit slots) yield a new spot for a sub wolfer — producing a very deep bass that vibrates not only through the machine, but yourself as you play the game. This superior sound system and cabinet design was seized upon and used for other games. In fact, the cabinet itself was re-used after the lousy Primal Rage game was ripped out, and new games installed.

Deaf and Review03 Nov 2007 09:31 am

Remaining Shows: Nov 3 – 2pm & 7:30pm; Nov 4 – 2pm.
Show reviewed: Nov 2 – 7:30pm

This is another show by the Arizona Deaf Theatre at Phoenix Day School for the Deaf, based on the spirit of modern Halloween. Directed by Sean Furman with a cast and crew of 25, it is a fairly large production for the organization, perhaps too large. Most of my critique are related to the script being used for this show.

First off, this is an enjoyable and sometimes hilarious take on a Halloween party, the only party around that you must study for, and fun is regulated to five minutes breaks. The existing crew are on the ball with their efforts, with the newcomers taking it up a notch. A special note must be made for Michael Olivier who play his part with aplomb, along with fabulous clear use of sign language, subtle pauses, and all around excellence. It is deeply hoped by this reviewer that Michael would have an encore (or two) with Arizona Deaf Theatre.

Unfortunately, there are simply too many people on the stage, a limitation of the script clearly written for a hearing audience. Unlike a hearing audience who can focus on voices on a wide range, it is prudent to direct the deaf audience’s attention to the signers at all time. There are subtle clues that can be employed, including specific lighting, the actions on the stage, and prominent stage actions by the signer in question. Unfortunately, some of the audiences were having difficulty following the conversation at times, especially during the opening scene.

The script also contains a large amount of side conversations that drags the show down at points, making the play seem longer than it really is. Hopefully the actors would take it upon themselves to tighten up the efforts (which usually happens in later shows). Voice actors/actresses sometimes would miss their lines, inducing one moment where an actress would repeat her lines twice in hope that her voice partner would pick up the cue.

Despite the flaws, this is a very entertaining show. I strongly recommends everyone in the Phoenix and Tucson area to take the opportunity to see this show. Based on past experience, pranks are rampant on the last show, so hilarity should ensure — adding to the charm of this show. Beware, P.J.! Beware!

Long Beach and Politics01 Nov 2007 11:13 am

UPDATE:  Thank you for painting the road over the weekend.  It was much easier to drive last night.

* * *

Dear California –

As you are very aware, your highway system is quite extensive, transporting millions of people daily from here to there. Safety and usage concerns have led you to expand and improve the system to withstand the heavy demands, and the constant changing Earth, including the intense earthquakes that strikes from time to time.

However, I do wonders if you aspire to be like Mexico. In my trips through the country of Mexico, I am struck by their lack of use of paint on their roads. It leads to a free-for-all attitude among cars, drifting from one side to another, like a zealous NASCAR driver protecting their position.

Why do I say this? Because your interstate 405, considered as one of the heaviest trafficked road in America, and made famous for the hilarious self-titled film, is missing paint. Particularly between the Long Beach airport exit and interstate 705, there appears to be absolutely no lane paint marking going westbound.

At night, it is not an issue, as reflective prisms guide the way for us mere mortals. During the day, we have to squint to find the same reflective prisms, tiny and transparent against the whiteness of the road. This much of an attention would protect us from drifting from side to side, leading other cars and trucks to the unforgiving walls. There are a large number of curves and lane shifting through this area to make this a challenging ride.

However, bear in mind that this is a heavy-use highway, highly prone to surprise traffic jams at any time. Too much attention to the lane marking reduces our attention to the traffic in the distance. This create a very dangerous situation of rear-ended collision.

Spend the money and paint the highway marks now, please.

Yours.

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